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  • 2 weeks later...
Posted

I did that.  The controls need a damper the closer you get.  That target really starts to get jiggy the closer you get and I found myself having to make continuous corrections on short final.  Almost lost it, but successfully docked my first try.   The M20 is a lot easier to fly.

Posted

That was really fun.  It teaches you just about the value of stabilized approach, for sure.  Once you get the hang of the controls, not a lot different than flying an instrument approach, except you have the added Y and Z thrust dimensions to play with.  I found it easiest to get pitch/roll/yaw corrected first, because those stayed very stable.  Then I used the Y and Z controls to get lined up, then the X control to thrust into the space station.  Make small corrections with Y and Z using the raw data feed rather than the cross-hairs, and as you get closer slow down. For me, the Z control was the only one that continually drifted. I found myself having to adjust upward all the time.  I finally docked by adjusting upward until it drifted right back in the cross hairs when we made contact.

Okay, where is the SpaceX recruitment office? Sign me up!

  • Like 1
Posted

It's fun, but easier than I expected.  I have played with Kerbal Space Program a lot, and it's harder to dock in the game than in SpaceX's simulator.  I think it's interesting that the "manual" flight modes for the Crew Dragon use a touch screen interface rather than stick controllers or even physical keys.  I guess it's very digital, and that the thruster controls are accurate enough to be able to quantize their output to a repeatable force every time.

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