freilichr Posted May 16, 2020 Report Posted May 16, 2020 For all of us space junkies out there. Here is something fun! Share the number of attempts to successful dock. Hint: Read the instructions! https://iss-sim.spacex.com/ Quote
0TreeLemur Posted May 29, 2020 Report Posted May 29, 2020 I did that. The controls need a damper the closer you get. That target really starts to get jiggy the closer you get and I found myself having to make continuous corrections on short final. Almost lost it, but successfully docked my first try. The M20 is a lot easier to fly. Quote
Jeff_S Posted June 8, 2020 Report Posted June 8, 2020 That was really fun. It teaches you just about the value of stabilized approach, for sure. Once you get the hang of the controls, not a lot different than flying an instrument approach, except you have the added Y and Z thrust dimensions to play with. I found it easiest to get pitch/roll/yaw corrected first, because those stayed very stable. Then I used the Y and Z controls to get lined up, then the X control to thrust into the space station. Make small corrections with Y and Z using the raw data feed rather than the cross-hairs, and as you get closer slow down. For me, the Z control was the only one that continually drifted. I found myself having to adjust upward all the time. I finally docked by adjusting upward until it drifted right back in the cross hairs when we made contact. Okay, where is the SpaceX recruitment office? Sign me up! 1 Quote
1001001 Posted June 8, 2020 Report Posted June 8, 2020 It's fun, but easier than I expected. I have played with Kerbal Space Program a lot, and it's harder to dock in the game than in SpaceX's simulator. I think it's interesting that the "manual" flight modes for the Crew Dragon use a touch screen interface rather than stick controllers or even physical keys. I guess it's very digital, and that the thruster controls are accurate enough to be able to quantize their output to a repeatable force every time. Quote
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